![]() Fire meant a focus on dealing damage with – who could've guessed – fireballs and the aid of a fiery phoenix that spat burning feathers, while Water, a personal fave, was a stealthy spellcaster whose stats maximised ice build-up and could summon Blastoise's granddad into battle to mini-gun a demon to death with water pellets. These determined what points would be allocated in my build, my Divine Beast special moves, martial arts (weapon-specific special moves), and the "Wizardry" spells I'd be assigned. I'd already selected my character, having been given several templates to choose from that corresponded to different elements and such: fire, water, wood, metal – you get the idea. The first demo dropped me into an arid encampment set into the mountainside, the sort of place I'd imagine most soldiers would get dust in their eyes if the wind blew. ![]() There was no killer whale in the demo, but I wouldn't count it out for the full release. ![]() I got battered by a big pig, prickled to death by a massive porcupine, and aggressively mauled by a large tiger. So, colour me very excited when I got to spend a good couple of hours battling through two short hands-on demos. I never got to truly taste the jam, which was quite sad. A PS5 demo came out and I only got to spend all of five minutes with it before life got in the way. ![]() When Team Ninja's Soulslike action-RPG Wo Long: Fallen Dynasty was announced not long ago, I thought: "Wow, that looks like my sort of jam". ![]()
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